Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The greatest warriors of the Sidhe are far from gone. When their death chant can be heard echoing through the trees, their enemies know, though it is too late, that their silver maces will soon be there.
Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Ancestor |
---|---|
Advances to: | |
Cost: | 74 |
HP: | 40 |
Movement: | 7 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Sidhe Forefather |
Abilities: | regenerates |
ancient mace impact | 8 - 5 melee | ||
requiem cold | 7 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | - | 100% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 70% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 100% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |